Canvas 3D, standards, and where
I was excited to hear about the Canvas 3D effort that Mozilla, Google, and Khronos are engaged in (and others can too of course).
Khronos is the group being OpenGL, and thus a good set of folks to be involved in the Canvas 3D approach that is in the mould of “OpenGL ES like for the Web” in that it is a low level API that others can build on top of. Others have played with higher level “Games” APIs, or virtual worlds, and this is not the same. It is a primitive that will enable people to do interesting things that sit on top.
I noted Ryan Stewart (friend and great chap) weighing in:
So it’s unfortunate to see that even the browser vendors have given up on moving the open web forward through standards. Whether it’s the WHATWG versus the W3C or the trials and tribulations of actually implementing HTML5, things are very broken and everyone is moving on regardless. I don’t blame any of them, but it doesn’t seem like it’s good for web developers.
Then, I saw John Dowdell, also of Adobe, talking about standards.
I already talked about how many of the leaps on the Web haven’t started in the W3C (and rarely start inside standards orgs first) and rather come out in browser implementations that are then shared. Think XMLHttpRequest. Think Canvas itself from Apple! Do something well, see people use it and get excited about it, and then get multiple implementations and standards. Everyone wins.
John’s wording is interesting:
“But Mozilla’s proposal relies upon further proprietary extensions to the experimental CANVAS tag”
“And you’d lose the moral fulsomeness of the ‘Web Standards for The Open Web!’ pitch when focusing on your own proprietary alternatives to existing standards.”
Look at how browsers have done some things recently. Take some of the new CSS work that Apple started out. When the Mozilla community liked what they saw, and had developers demanding, they went and implemented it too. When you see WebKit and Gecko doing this kind of work it is particularly Open because the projects are open source and you can check them out (well, if you are allowed ;) How great is that, to iterate nicely in the open…. and then when ready we can drive into the standards bodies.
Back to the Canvas 3D work. Having Mozilla, Google, and Khronos work on this in the open seems pretty darn good to me. This won’t be hidden behind a proprietary binary that no-one can see. There will be some work in marrying the world of OpenGL ES and JavaScript as nicely as possible, and there will be plenty of room for the jQuery/Dojo/Prototype/YUI/…. of the world to do nice abstractions on top, but this is good stuff. This is more than just throwing out an API on top of a proprietary system, and I can’t wait to see what comes of it all. Want to get involved? You can in this world.