I was talking with the head technical honcho of one of the large Massive Multiplayer games.
I worry a lot about scalable performance, but I had to laugh when I compare the issues that I have had in the enterprise, to his.
Imagine having to rewrite firmware for routers and such because it is the bottleneck. Firmware. Ouch.
He has a tough problem because his world is all about tiny packets, and a huge amount of them. Needing low latency in that environment is a tough problem.
Now I can feel good about the problems that I am having to solve at the moment :)
*walks off to recompile ciscos os*
March 13th, 2006 at 9:28 pm
I guess this is where the OSS argument has value. If all your tools are OSS then they can all be tweaked for the task at hand.
Once you are in proprietary land, there ain’t much u can do!